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Luo Yihan

AI Full-stack Designer, Cultural Curator Email: luoyihan17@gmail.com · WeChat: sakuraluo


Education

University of Southern California - M.A. in Interactive Games and Media 2022.08 - 2024.05

  • GPA 3.94. Participated in multiple interdisciplinary interactive media research and application projects and graduated with honors.
  • Advisor: Marientina Gotsis, Director of USC Creative Media & Behavioral Health Center.

ArtCenter College of Design - B.S. in Interaction Design 2019.01 - 2022.04

  • Dean's List (GPA > 3.8/4.0), long-term scholarship recipient, and honors graduate.

Experience

Tencent Music Entertainment - AI Product Designer 2024.09 - Present

  • AI music creation: Owned product positioning and core interaction design for QQ Music's AI music creation features, deeply participating in the 0-to-1 launch and continuous iteration of AI song creation and AI singing. AI song creation revenue increased by roughly 200%, and the conversational AI song creation design received a patent.
  • Vemus App: Built the independent AI singing and songwriting app "Vemus" from 0 to 1. The app launched in late 2025 with a target of 100k+ DAU.
  • AI Coding fan mini-games: Explored artist-fan engagement through games, initiated and led AI Coding mini-games from 0 to 1, and drove design through launch. Collaborated with S-tier artists including Lay Zhang and aespa, receiving positive feedback from both overseas audiences and artists.
  • Used AI to organize design guidelines and component libraries, reducing design guideline documentation time by roughly 50%.

USC World Building Media Lab - VR UX Designer 2023.02 - 2024.05

  • Led VR interaction flows and UI design for World In A Cell, a VR educational game, improving user immersion and learning efficiency.
  • Led 30+ usability and scenario tests, produced detailed reports, and implemented key design optimizations.
  • Collaborated with USC biological scientists to develop a VR interactive learning tool that was introduced into USC biology courses in Fall 2023.

DORA - AI Product Design 2022.05 - 2022.10

  • Led interaction flow and interface design for the company website, improving professionalism and user appeal.
  • Interviewed and analyzed nearly 200 industry users and built user personas to guide three core feature iterations.
  • Designed A/B testing plans, collected user feedback, and iterated on product experience.

Tsinghua Future Laboratory - Interaction Design & Research Intern 2021.05 - 2022.01

  • Participated in interaction interface design for Tsinghua University's autonomous smart vehicle management system, supporting the testing and supervision of seven autonomous vehicles on campus.
  • Collaborated with Alibaba on a virtual shopping mall, contributing interaction flows, UI, and motion design.
  • Participated in research on older adults' use of smart products, EEG sleep research, and interactive art creation.
  • Assisted researchers in writing three academic papers and organizing design models and methodologies for traffic management systems.

Project Experience

NeonCity VR Game - Lead UI/UX Designer 2022.09 - 2023.05

  • USC Advanced Game Project where players learn community planning and construction through VR sandbox building.
  • Led VR UI/UX design and guided three interaction designers in creating in-game interfaces and gesture interactions.
  • Launched on Steam. Trailer: YouTube.

Curation

International Robotics and Art Design Biennale - Curator & Designer 2025.05 - 2025.09

  • Supported by the Yizhuang government. Responsible for curatorial positioning, theme direction, exhibition structure, and content planning.
  • Selected works from artists, designers, and technology teams across installation, video, interactive media, and future home design.
  • Coordinated venue planning, installation, visitor flow, audience experience, promotion strategy, and award review mechanisms.

OMNI Art Expo - Curator & Founder 2021.03 - 2021.06

  • Supported by the Shanghai government. Organized students from 11 U.S. and U.K. universities for an art and design exhibition.
  • Collected 500+ submissions and selected 100+ works; invited 50+ industry alumni and 100 onsite students, with roughly 500 visitors per day.

Publication & Awards

  • IF: Inclusive Futures - Co-author, 2021.01 - 2021.06.
  • Awards: IF Design Award 2025, French Design Award 2025, Muse Design Award Gold 2024/2025, IDA Design Award 2025, Core77 Design Award 2023.

Skills

  • AI product design, interaction design, VR UX, user research, A/B testing, usability testing, design systems, multi-platform experience design
  • Vibe Coding, AI Coding, prototyping, H5 campaign experiences, music player experiences, curation, and exhibition experience design